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Project Summary

October 2020

Project summary 

This project has been designed to create a fully functional and cost effective Augmented Reality (AR) training and assessment tool specifically for apprentices, coaches and assessors in multiple industry sectors which have been directly affected by COVID 19.

AR tools have been proven to increase learner engagement and success rates however in the main have also been cost prohibitive to date. ARAP provides an innovative range of technology enhancements which are hosted on a cost effective platform for use in hundreds of apprenticeship subject areas


Project objectives

Economic recovery from Covid 19 - to support the recovery and growth of apprenticeships across the UK through the use of cutting edge technology and innovation. 

Decarbonisation - One of the most important objectives of ARAP is to create a step change in decarbonisation. Covid 19 has forced the UK population to think more carefully about travel, and overall environmental impact however this momentum will filter away if technology does not continue to provide adequate functionality, ROI and clear economic benefits. The remote access, in line of sight, 'see what I see' functionality available at scale for thousands of apprentices offers employers, training and assessment companies the opportunity to not only sustain but develop their decarbonisation strategies. Early estimates suggest that improvements of between 40-80% are achievable for organisations using ARAP

Multi Sectoral Project - Augmented Reality has uses and benefits for most industry sectors however for the purposes of this project we will focus on a wide but specific range of sectors to whom we can demonstrate the most functional benefit. These are Engineering, Manufacturing and Construction as well as Utilities, due to the hands on nature of the training and assessment undertaken. Once a full proof of concept has been developed, tested and launched we intend to broaden the ARAP tool to be used in many other sectors and subjects.

at a price point which allows scalable access by all.

Combined AR and Micro E-Learning Technology - ARAP is also developing a seamless integration of modular based micro e-learning into existing AR/VR functionality.


The Idea - Whilst this is a Software as a Service business model, the delivery to client also requires hardware to utilise the platform. Hardware in Virtual Reality and Mixed Reality is evolving rapidly, we aim to develop a solution which is flexible and expandable to meet customer and market requirements.


The initial trials will be using Oculus Quest for the VR delivery. The units can be easily transported and set-up as they are wireless and allow room scale use. We will also trial the use of Microsoft Hololens headset devices as we prepare for a future consumer based version which may arrive via a different brand.

To provide maximum accessibility and availability, the content will be published as a smartphone app as Augmented Reality which links to the system in the same way as a headset device.


The novel key to the system is that the content is delivered to the user on their device direct from the FTT servers and, uniquely, training content can be viewed autonomously or in conjunction with a desktop based trainer who views the interaction from a "Dolls House" perspective. Both are in audio conversation with one another and all interactions can be recorded. The platform forms a training record per candidate and trainer notes can be added to each session.

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